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Phil McCrackin
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Phil McCrackin said...
Good point. I would guess there are a fair number of Android phone users out there who have probably never downloaded an app at all, and just use their phones for calling and texting, but have no data plan.
Meanwhile, 100% of iPhone users are on data plans and likely download apps.
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MattR644 said...
I'm an Android user, and I don't think of my phone as a necessary evil, I really enjoy it...I was a Verizon subscriber and I had the choice between an Android and the iPhone, and I chose Android (I did a pretty good amount of research, and it seemed like I couldn't go wrong with either one, the iPhone was more expensive, and seemed less customizable - also, I wanted a physical keyboard). That being said, I can't think of anything that my phone and current apps do that would really make my smartphone experience more enjoyable - if someone offered a paid app that I liked I would buy it, but everything that I want my phone to do either came pre-loaded, there was a free app for, or I got the app on Amazon during their "free daily app" promotion - but those were all things that sounded like they might be entertaining rather than something that I actually wanted.
If there are paid apps on the iPhone that I'm missing out on, I'd like to hear about them...anyone?
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Trevor Barnes said...
Not a diss on the platform, I genuinely don't understand it, especially with the marketshare that Android has. What's the deal?
"Distimo, the industry leader in app store analytics, just released yet another eye-opening report, this time focused on Android and the Market’s download numbers. The stats are shocking.
If you are a developer and are targeting the wildly popular Android platform, there are a few things you should know before deciding how to monetize. The following are some of the latest findings of the Distimo report on the Android Market:
In the Android Market, over the past few years, less than 100 apps have been downloaded at least 5 million times.
Only Google Maps has been downloaded 50 million times, making it the most popular Android app.
- 80% of all paid apps have been downloaded less than 100 times until now. - Only two paid Android apps have been downloaded more than a half a million times. In the Apple App Store, 6 apps reach those numbers in two months in the U.S alone. - There are only 5 Android games that cost money and have reached 250,000 downloads. The App Store has ten in the U.S over the past two months alone! - When it comes to reaching the top of the store, only 26 apps achieved a top 10 spot in the Market during April, while 94 reached the top of the App Store.
jimmywalker
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277Gunson ●
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Dale fn Gribble
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277Gunson said...
So, if you went to the store and there was a FREE bag of chips and another bag of chips for $1.99, you would actually BUY the bag instead of taking a free one?
How does that make ANY sense?
I don't have a lot of apps, because I don't need a lot of apps. If I NEEDED an app and I had to pay for it, I probably would, but I don't NEED any app, really.
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Dale fn Gribble said...
This. Trevor, care to inform us on what awesome apps we are missing out on (I bet I can find one just as good, for free)?
I have tons of apps and they all work fine and I am never bothered by ads.
This post has been edited 2 times, most recently by CA Sparty on 5/29/2011 at 4:56 PM
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CA Sparty said...
CNN/Fortune just published an article listing the top 14 iPhone apps of all time. So let's look at those:
#1 Angry Birds - free and $0.99 versions on both platforms #2 Moto Chaser - $0.99 on both platforms #3 Moron Test - $0.99 on both platforms #4 Flight Control - $0.99 on iOS, $2.99 on Android #5 iShoot - $0.99 on iOS, $1.99 on Android #6 Skee Ball - free and $0.99 on iOS, not available on Android #7 Tiny Wings - $0.99 on iOS, not available on Android #8 Where's Waldo - $0.99 on iOS, $4.99 on Android #9 Angry Bird Rio - free and $0.99 versions on both platforms #10 Camera Zoom 3 - $0.99 on iOS, not available on Android #11 Secure AppBox - $0.99 on iOS, not available on Android #12 iFart Mobile - free and $0.99 versions on iOS, $0.99 on Android #13 Ocarina - $0.99 on iOS, not available on Android #14 Pocket God - $0.99 on iOS, $4.99 on Android
Not seeing anything on that list that is free on Android and not on iOS. I do see several that are more expensive on Android or not available at all. So I am not buying the "everything's on Android and it is free" argument.
This post was edited by Dale fn Gribble on 5/29/2011 at 5:02 PM
Dale fn Gribble
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jimmywalker said...
Android has more free apps than the app store with Apple. It's because app makers and Android make money off advertisements on their free apps. Google has always been about giving out their product for free and making money off the companies that advertise on it. Apple has been more about covering their ridiculous marketing and logistic costs with overpriced, under performing crap.
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CA Sparty said...
CNN/Fortune just published an article listing the top 14 iPhone apps of all time. So let's look at those:
#1 Angry Birds - free and $0.99 versions on both platforms #2 Moto Chaser - $0.99 on both platforms #3 Moron Test - $0.99 on both platforms #4 Flight Control - $0.99 on iOS, $2.99 on Android #5 iShoot - $0.99 on iOS, $1.99 on Android #6 Skee Ball - free and $0.99 on iOS, not available on Android #7 Tiny Wings - $0.99 on iOS, not available on Android #8 Where's Waldo - $0.99 on iOS, $4.99 on Android #9 Angry Bird Rio - free and $0.99 versions on both platforms #10 Camera Zoom 3 - $0.99 on iOS, not available on Android #11 Secure AppBox - $0.99 on iOS, not available on Android #12 iFart Mobile - free and $0.99 versions on iOS, $0.99 on Android #13 Ocarina - $0.99 on iOS, not available on Android #14 Pocket God - $0.99 on iOS, $4.99 on Android
Not seeing anything on that list that is free on Android and not on iOS. I do see several that are more expensive on Android or not available at all. So I am not buying the "everything's on Android and it is free" argument.
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nc2el said...
How about a "I bet I can find one just as good, for free" argument? The thing is is that I don't really play games on my phone, I use it for more nerdy, computery type stuff. I don't mind the ads on the free stuff. As a developer you can pay 30% off the top or you can try the smaller Android market and put ads in your apps and maybe have some people buy it. Successful developers will find a way to make either or both models work. If as an Android user I have to wait for a developer to make enough money off of iphone users first before porting apps to Android, I'm fine with it. I play a free euchre game on my phone, that shit has been around forever.
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277Gunson said...
So, if you went to the store and there was a FREE bag of chips and another bag of chips for $1.99, you would actually BUY the bag instead of taking a free one?
How does that make ANY sense?
I don't have a lot of apps, because I don't need a lot of apps. If I NEEDED an app and I had to pay for it, I probably would, but I don't NEED any app, really.
Snake Plissken
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CA Sparty said...
This just reinforces the point I made earlier in the thread that the iPhone and Android users are very different and hence the market for them is different.
Android user: give them the free phone, free apps supported by ads, they are more than happy to take "just as good for free" or wait to see if a year app gets ported to Android vs spending $0.99.
iPhone user: happy to pay for newer technology, better quality apps, and give it to them now.
Again this is all fine and good but they are not the same market and developers will not, and do not, treat them the same way. It's like any consumer product market - different products for different market segments. The guy in the market for a Toyota is not the same as the guy in the market for a Mercedes. And no matter how much the guy in the Toyota tries to tell you his car gets you there just as fast as the Mercedes, he's still driving a Toyota. Android is not iOS and iOS is not Android.
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Snake Plissken
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Trevor Barnes said...
Im not saying there aren't free versions of these on Android, because i don't shop those apps regularly, but there are some paid apps I use on a daily basis.
For one, LogMeIn has a great iPad app that is extremely stable. I use that to log in to my other computers. it's updated regularly and really polished.
Another is Air Video which I use to watch streamed video from my computers. It converts any format on the fly and plays them flawlessly on both the iPhone and iPad.
One more I use all the time is Magic Mouse. We have a Mac Mini media PC connected to our plasma and that app let's me use the iPhone or iPad as a trackpad mouse and keyboard for that computer.
Then there's high quality games like Peggle, Plants vs. Zombie, a couple nice golf games, and games like Civilization.
I'll also gladly pay for iPad native apps as well.
Maybe all of the above is free on Android but ad supported. I really don't know.
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nc2el said...
I don't think the comparison is apt though. Android phones cover the whole spectrum, from entry-level free phones to the Chairman http://www.uncells.com/. There is only one model of iphone released every year-ish though. it is a nice phone, but hardware\spec wise it is more middle of the pack even on the day it is released.
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CA Sparty said...
True - there are some really nice Android phones out there. But the typical Android user is not carrying one of those phones. So as a developer, when you look at the number of users on Android and try and decide if there is a market there for your app, you have to ask yourself what percentage of the market has a phone which is technically able to run my app and are those users willing to pay money for an app? In many cases the size of that market is a fraction of the overall Android user base and therefore a fraction of the iOS installed base.
Add in the fact that to address that market you may need to build and test your app to run on 20 different phones and it becomes an easy decision. Spend your time developing an app on iOS that has an addressable market of 160M with one build, or spend your time developing an app you are going to have to build and test for 20 different phones to hit an addressable market of say 25M users - most of whom have not exhibited a willingness to pay for apps?
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CA Sparty said...
True - there are some really nice Android phones out there. But the typical Android user is not carrying one of those phones. So as a developer, when you look at the number of users on Android and try and decide if there is a market there for your app, you have to ask yourself what percentage of the market has a phone which is technically able to run my app and are those users willing to pay money for an app? In many cases the size of that market is a fraction of the overall Android user base and therefore a fraction of the iOS installed base.
Add in the fact that to address that market you may need to build and test your app to run on 20 different phones and it becomes an easy decision. Spend your time developing an app on iOS that has an addressable market of 160M with one build, or spend your time developing an app you are going to have to build and test for 20 different phones to hit an addressable market of say 25M users - most of whom have not exhibited a willingness to pay for apps?
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CA Sparty said...
True - there are some really nice Android phones out there. But the typical Android user is not carrying one of those phones. So as a developer, when you look at the number of users on Android and try and decide if there is a market there for your app, you have to ask yourself what percentage of the market has a phone which is technically able to run my app and are those users willing to pay money for an app? In many cases the size of that market is a fraction of the overall Android user base and therefore a fraction of the iOS installed base.
Add in the fact that to address that market you may need to build and test your app to run on 20 different phones and it becomes an easy decision. Spend your time developing an app on iOS that has an addressable market of 160M with one build, or spend your time developing an app you are going to have to build and test for 20 different phones to hit an addressable market of say 25M users - most of whom have not exhibited a willingness to pay for apps?
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Why don't Android users buy apps?