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More Coffee said...
Did you play New Vegas? I'm up in the air myself but many people like it better than Fallout 3.
While I hate having to toss more and more money out, I hope (and expect) Skyrim will have a very similar DLC rollout as New Vegas. I finished the base game a long time ago but have come back often to play the DLC packs. Each one was well done, interesting story, new weapons/enemies, level cap, etc.
I think Steam said I'm up over 100 hours total into New Vegas. I hope Skyrim equals that!
mdpowers55 ●
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More Coffee said...
Did you play New Vegas? I'm up in the air myself but many people like it better than Fallout 3.
While I hate having to toss more and more money out, I hope (and expect) Skyrim will have a very similar DLC rollout as New Vegas. I finished the base game a long time ago but have come back often to play the DLC packs. Each one was well done, interesting story, new weapons/enemies, level cap, etc.
I think Steam said I'm up over 100 hours total into New Vegas. I hope Skyrim equals that!
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ELCutter said...
My two complaints from Oblivion:
Dungeon Regeneration -- If I wiped out a pack of vampires, why would they suddenly be back? I didn't explore every cave because I knew there wouldn't be secret areas hidden in them, just a random assortment of level-scaled creatures
Level-scaling -- Part of what makes games like these fun is testing the boundaries of your character's skills. I built a unique character to see how he fits in the world around me, I don't want the world shifting to match my progression. I often kept my character from leveling, so I didn't have to see demons popping out of every nook and cranny anytime I stepped off a path to take a piss.
Here's what Bethesda said about level-scaling in Skyrim, with some context from a blog posting:
"Most RPGs have a built-in reward for your painstaking efforts to grow stronger than the fierce, two-foot-tall sewer rats of the world: you get to beat the stuffing out of the baddies who hung you from flagpoles and gave you swirlies back in the day.
The Elder Scrolls IV: Oblivion, though? Not so much.
Instead, enemies’ levels would scale with yours, or washed up enemies would be replaced with something more capable of snapping you like a particularly sob-prone twig. As a result, players complained that the game lacked a tangible sense of progression, and it served as a small red mark on an otherwise fantastic game.
Fortunately, this time around, Bethesda’s learned its lesson.
“Since people are asking, wanted to briefly touch on level scaling. All our games have had some amount of randomness/leveling based on player level. Skyrim’s is similar to Fallout 3′s, not Oblivion’s,” wrote a Bethesda community manager on the game’s official forums.
Fallout 3′s level-scaling, of course, was much less pronounced and far more refined. In other words, no terrifying three-eyed gorilla monsters until we’ve got the gear, stats, and (hopefully) psychological preparation to deal with them."
This post has been edited 3 times, most recently by mdpowers55 on 9/21/2011 at 8:31 PM
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mdpowers55 ●
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mdpowers55 said...
I only played a little bit of fallout 3 but it is pretty similar to the elder scrolls games from what I could tell. The main difference is the setting, the elder scrolls games games are based in a castle age type dimension, your main weapons are going to be swords axes and magic as opposed to the fallout weapons like guns and other ranged weapons. I didn't get that far into fallout 3 but my brief experience with it led me to believe that Skyrim will probably have more expansive gamespace. And instead of a wasteland type atmosphere it's more of a wilderness with scattered towns and cities, with tons of caves and dungeons to explore with even more special items to find and use. I HIGHLY reconmend Skyrim, you won't be sorry
beal99
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). I am so pumped, I might take an ax out and chop holes through the wall.















tOfficial Elder Scrolls Skyrim Thread