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As the investigation delved into the motive of the killings of all those kids and teachers, we have learned the kid was a vidiot and played all those warfare video games where you get points for each kill. It is now reported he was living out his fantasy when he started the barrage of bullets, giving himself points for each kill.
There were two kids caught in Orlando a few days ago plotting to kill several people on a "hit list" at their high school. The Orlando Sentinel reported the kids were avid players of violent video games.
For you people to discount the link between video games and deviant behavior, you are delusional. I suspect those who will disagree are avid players and live in mom's basement anyway. Just thought I would point out that the greatest poster in the history of the RCMB was correct again.
This post was edited by Tanfan 14 months ago
Keeping the sunshiners in check since 2000.
No they aren't. You can control what your kids play. But, I suspect you are one of those tools who play daily Modern Warcraft crap. Have fun in your basement today.
fish, how old do you think I am? We are probably pretty close in age. However, keep going with the stale joke about my age. Cracks me up.
If you want your kids to grow up to be shooters, here's what I recommend:
1. Have your kids play violent video games for hours everyday. I hear "Racial Cleansing" is a good one. You get points for taking out minorities.
2. When they aren't getting points for killing people, have them watch violent movies. Especially ones that celebrate killing.
3. Have guns around the house. Lots of guns. Make shrines of guns. Don't lock them up.
4. Tell your kids what victims they are. Let them know they are victims of an oppressive government. Victims of mainstream society or victims of minorities in society. Victims of other people who want to take away their rights and freedoms. Victims of the popular kids in school or victims of the counter-culture groups. Victims, victims, victims.
5. Teach fear. Fear about conspiracies that might be happening. Fear about the government. Fear about hoodies. Fear about Muslims. Fear about anybody who might be different or have different ideas.
6. Expose your kids to talk radio shows, websites, and TV programs that also promote victimhood and fear.
7. Get angry a lot. A little modeling goes a long way with kids.
and of course
we are both three star posters, so we got that going for us!
Hell, even the NRA is agreeing with the Tanner.
who speaks in the third person like the op just did? What a douche.
Tanny, I am certainly not discounting the fact that there is very likely a correlation like you suggest. However, millions upon millions of kids play video games that involve some sort of shooting or killing.
I think the bigger culprit, yet again, is shitty parenting. These kids that do these mass shooting have severe mental disorders, and in their cases, a video game probably was not the main reason for them shooting a school up.
If you are a parent, and you have a normal kid, I don't see where letting them play video games, even if violent, is a bad thing (can't let them play for hours upon hours though). But if you know you're kid has aggressive behavior already and/or some type of metal disorder that could blur the line between fantasy and reality, then letting them play violent games would be a massive parental failure.
Why are you wasting your time on this issue? Go back to the main board... those recruits won't ridicule themselves.
I agree with Tan. If your going to look at the big picture, violent video games should be part of the discussion.
But if only one life is saved it would be worth it.
Question authority. Power to the people
Sounds like a parenting issue. No wonder we have an obesity problem in America. Get your boys outside.
Did Mountain Dew sponsor the shooter's killing spree too?
What is that, a Titleist? A hole in one...
Correlation is not causation. Studies have shown that individuals that are likely to commit acts like these will be drawn to violent media, movies or video games, whatever. That doesn't mean these media actually cause them to do the things they do.
Sparty is our mascot, we are Spartans.
Right, so if the kid already has violent/aggressive tendencies, he will naturally gravitate towards violent games or movies.
Yes. someone predisposed to that behavior may be influenced by those things but they do not cause the behavior itself and are generally harmless to the vast majority of people.
Agreed. Desensitize the kids to pain and suffering.
Aren't you one of those people that thinks kids today are soft and coddled?
Look, you mod a message board. (nuff said). With that said, I suspect you are all butthurt because you probably play video games incessantly and took issue with this thread. I know this hit home for you. Sorry you fit the mold. You going to comicon with the mrs?
No, but I hear the Dew people were giving out bath salts at the X games to the contestants riding those snowmobiles.
Ad hominem fallacy.
I'm talking about scientific research into violence in the media. Whatever you say about me doesn't make you less wrong.
It was a joke. I don't expect the Wells Hall lunatics to have a sense of humor. So, why are you a three star poster?
There are simply too many kids that play and don't ever shoot anyone that I don't buy the correlation. If combined with a ton of other broken habits, then yes, it might play some kind of role. But by itself? No.
Turns out Tan was correct. There is a large body of research on video games and violence, including experimental, correlational, cross-sectional, and field studies. The data confirm a causal link between violent video games and violent behavior. I linked to an informative post on the American Psychological Association site if you want more info. Here's a summary of current theory:
Media violence scholars now have a clear picture of how media violence increases aggression in short and long term contexts. Immediately after exposure to media violence, there is an increase in aggressive behavior tendencies because of several factors. 1. Aggressive thoughts increase, which in turn increase the likelihood that a mild or ambiguous provocation will be interpreted in a hostile fashion. 2. Aggressive affect increases. 3. General arousal (e.g., heart rate) increases, which tends to increase the dominant behavioral tendency. 4. Direct imitation of recently observed aggressive behaviors sometimes occurs.
Repeated media violence exposure increases aggression across the lifespan because of several related factors. 1. It creates more positive attitudes, beliefs, and expectations regarding use of aggressive solutions. 2. It creates aggressive behavioral scripts and makes them more cognitively accessible. 3. It decreases the accessibility of nonviolent scripts. 4. It decreases the normal negative emotional reactions to conflict, aggression, and violence.
Exposure to violent visual media leads to increased aggression in short-term scientific studies. Methodologically sound experiments have shown empirical evidence that violent video game contributes to aggressive behavior.
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